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Character
Name
Choose Name
Alignment
Neutral
Race
Aasimar
Favored class
Kineticist
Age
Adult
Base Abilities
AbilityBase RollAge/Race
Strength1010
Dexterity1012
Constitution1010
Intelligence1010
Wisdom1012
Charisma1010
Point buy cost: 0
Description
A PFRPG character build.
Classes
1Kineticist (1)
2Kineticist (2)
3Kineticist (3)
4Kineticist (4)
5Kineticist (5)
6Kineticist (6)
7Kineticist (7)
8Kineticist (8)
9Kineticist (9)
10Kineticist (10)
11Kineticist (11)
12Kineticist (12)
13Kineticist (13)
14Kineticist (14)
15Kineticist (15)
16Kineticist (16)
17Kineticist (17)
18Kineticist (18)
19Kineticist (19)
20Kineticist (20)
Specials
1
Kinetic Blast 1
Telekinetic Blast

Kineticist Basic Utility 1
Basic Telekinesis

Infusion 1
Kinetic Blade

Elemental Focus
Aether

2
Utility Wild Talent 1
Primal Aether

Elemental Defense
Force Ward
3
Infusion 2
Extended Range

4
Utility Wild Talent 2
Telekinetic Haul

5
Infusion 3
Bowling Infusion

6
Utility Wild Talent 3
Telekinetic Invisibility

7
Kinetic Blast 2
Fire Blast

Kineticist Basic Utility 2
Basic Pyrokinesis

Expanded Element 1
Fire

8
Utility Wild Talent 4
Self Telekinesis

9
Infusion 4
Kinetic Whip

10
Utility Wild Talent 5
Self Telekinesis, Greater

11
Infusion 5
Energise Weapon

12
Utility Wild Talent 6
Cold Adaptation

13
Infusion 6
Force Hook

14
Utility Wild Talent 7
From the Ashes

15
Expanded Element 2
Fire

Not selected
Not selected
16Not selected
17Not selected
18Not selected
19Not selected
20Not selected
Feats
1Not selected
2
3Not selected
4
5Not selected
6
7Not selected
8
9Flickering Step
10
11Not selected
12
13Not selected
14
15Not selected
16
17Not selected
18
19Not selected
20
Stats
BABCMBCMDHPFortRefWill StrDexConIntWisCha
1+0011333110 (+0)12 (+1)12 (+1)10 (+0)12 (+1)10 (+0)
2+1112644110 (+0)12 (+1)12 (+1)10 (+0)12 (+1)10 (+0)
3+2213944210 (+0)12 (+1)12 (+1)10 (+0)12 (+1)10 (+0)
4+33141255210 (+0)12 (+1)13 (+1)**10 (+0)12 (+1)10 (+0)
5+33141555210 (+0)12 (+1)13 (+1)10 (+0)12 (+1)10 (+0)
6+44151866310 (+0)12 (+1)13 (+1)10 (+0)12 (+1)10 (+0)
7+55162166310 (+0)12 (+1)13 (+1)10 (+0)12 (+1)10 (+0)
8+6/+16173287310 (+0)12 (+1)14 (+2)**10 (+0)12 (+1)10 (+0)
9+6/+16173687410 (+0)12 (+1)14 (+2)10 (+0)12 (+1)10 (+0)
10+7/+27184098410 (+0)12 (+1)14 (+2)10 (+0)12 (+1)10 (+0)
11+8/+38194498410 (+0)12 (+1)14 (+2)10 (+0)12 (+1)10 (+0)
12+9/+492048109510 (+0)12 (+1)15 (+2)**10 (+0)12 (+1)10 (+0)
13+9/+492052109510 (+0)12 (+1)15 (+2)10 (+0)12 (+1)10 (+0)
14+10/+51021561110510 (+0)12 (+1)15 (+2)10 (+0)12 (+1)10 (+0)
15+11/+6/+11122601110610 (+0)12 (+1)15 (+2)10 (+0)12 (+1)10 (+0)
16+12/+7/+21223801311610 (+0)12 (+1)16 (+3)**10 (+0)12 (+1)10 (+0)
17+12/+7/+21223851311610 (+0)12 (+1)16 (+3)10 (+0)12 (+1)10 (+0)
18+13/+8/+31324901412710 (+0)12 (+1)16 (+3)10 (+0)12 (+1)10 (+0)
19+14/+9/+41425951412710 (+0)12 (+1)16 (+3)10 (+0)12 (+1)10 (+0)
20+15/+10/+515261001513710 (+0)12 (+1)17 (+3)**10 (+0)12 (+1)10 (+0)
Spells per day (+bonus)
Skills
Knowledge (planes)
11 (1)
22 (2)
33 (3)
44 (4)
55 (5)
66 (6)
77 (7)
88 (8)
99 (9)
109 (9)
119 (9)
129 (9)
139 (9)
149 (9)
159 (9)
169 (9)
179 (9)
189 (9)
199 (9)
209 (9)
Notes
Created by
MirosVanisland
Last updated
2019-08-19 13:03:31
Build ID
12723
Build Notes
86: Other: Multicolored tears
Only some infusions are usable by the kinetic knight. Please read the archetype for more details.
Copy BB code summary to clipboard (Paizo Forums) Copy markdown summary (Pathfinder Subreddit)
          Name: [b]Choose Name[/b]
Alignment: [b]Neutral[/b]
Race: [b]Aasimar[/b]
Favored Class: [b]Kineticist[/b]

[spoiler=Classes]
1 Kineticist (1)
2 Kineticist (2)
3 Kineticist (3)
4 Kineticist (4)
5 Kineticist (5)
6 Kineticist (6)
7 Kineticist (7)
8 Kineticist (8)
9 Kineticist (9)
10 Kineticist (10)
11 Kineticist (11)
12 Kineticist (12)
13 Kineticist (13)
14 Kineticist (14)
15 Kineticist (15)
16 Kineticist (16)
17 Kineticist (17)
18 Kineticist (18)
19 Kineticist (19)
20 Kineticist (20)
[/spoiler][spoiler=Specials]
1 Kinetic Blast 1: Telekinetic Blast. Kineticist Basic Utility 1: Basic Telekinesis. Infusion 1: Kinetic Blade. Elemental Focus: Aether.
2 Utility Wild Talent 1: Primal Aether.
3 Infusion 2: Extended Range.
4 Utility Wild Talent 2: Telekinetic Haul.
5 Infusion 3: Bowling Infusion.
6 Utility Wild Talent 3: Telekinetic Invisibility.
7 Kinetic Blast 2: Fire Blast. Kineticist Basic Utility 2: Basic Pyrokinesis. Expanded Element 1: Fire.
8 Utility Wild Talent 4: Self Telekinesis.
9 Infusion 4: Kinetic Whip.
10 Utility Wild Talent 5: Self Telekinesis, Greater.
11 Infusion 5: Energise Weapon.
12 Utility Wild Talent 6: Cold Adaptation.
13 Infusion 6: Force Hook.
14 Utility Wild Talent 7: From the Ashes.
15 Expanded Element 2: Fire. Not selected. Not selected.
16 Not selected.
17 Not selected.
18 Not selected.
19 Not selected.
20 Not selected.
[/spoiler][spoiler=Feats]
1 Not selected
2
3 Not selected
4
5 Not selected
6
7 Not selected
8
9 Flickering Step
10
11 Not selected
12
13 Not selected
14
15 Not selected
16
17 Not selected
18
19 Not selected
20
[/spoiler]
[url="http://pathbuilder.x10host.com/fluid.php?id=12723"]Full build on Pathbuilder Website[/url]
 
          
Name: **Choose Name**  
Alignment: **Neutral**  
Race: **Aasimar**  
Favored Class: **Kineticist**  



***
**1 Kineticist (1)**  
 > Kinetic Blast 1: Telekinetic Blast. Kineticist Basic Utility 1: Basic Telekinesis. Infusion 1: Kinetic Blade. Elemental Focus: Aether.   

 >Feat: Not selected   

***
**2 Kineticist (2)**  
 > Utility Wild Talent 1: Primal Aether.   

***
**3 Kineticist (3)**  
 > Infusion 2: Extended Range.   

 >Feat: Not selected   

***
**4 Kineticist (4)**  
 > Utility Wild Talent 2: Telekinetic Haul.   

***
**5 Kineticist (5)**  
 > Infusion 3: Bowling Infusion.   

 >Feat: Not selected   

***
**6 Kineticist (6)**  
 > Utility Wild Talent 3: Telekinetic Invisibility.   

***
**7 Kineticist (7)**  
 > Kinetic Blast 2: Fire Blast. Kineticist Basic Utility 2: Basic Pyrokinesis. Expanded Element 1: Fire.   

 >Feat: Not selected   

***
**8 Kineticist (8)**  
 > Utility Wild Talent 4: Self Telekinesis.   

***
**9 Kineticist (9)**  
 > Infusion 4: Kinetic Whip.   

 >Feat: Flickering Step   

***
**10 Kineticist (10)**  
 > Utility Wild Talent 5: Self Telekinesis, Greater.   

***
**11 Kineticist (11)**  
 > Infusion 5: Energise Weapon.   

 >Feat: Not selected   

***
**12 Kineticist (12)**  
 > Utility Wild Talent 6: Cold Adaptation.   

***
**13 Kineticist (13)**  
 > Infusion 6: Force Hook.   

 >Feat: Not selected   

***
**14 Kineticist (14)**  
 > Utility Wild Talent 7: From the Ashes.   

***
**15 Kineticist (15)**  
 > Expanded Element 2: Fire. Not selected. Not selected.   

 >Feat: Not selected   

***
**16 Kineticist (16)**  
 >Not selected.   

***
**17 Kineticist (17)**  
 >Not selected.   

 >Feat: Not selected   

***
**18 Kineticist (18)**  
 >Not selected.   

***
**19 Kineticist (19)**  
 >Not selected.   

 >Feat: Not selected   

***
**20 Kineticist (20)**  
 >Not selected.   

***





[Full build on Pathbuilder Website](http://pathbuilder.x10host.com/fluid.php?id=12723)
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